During 1.3.1 we made note of some issues regarding monitors with refresh rates higher than 60 (or higher than 60fps) that related back to our existing frameskip choices.
On was XNA's default frameskip, Off was terraria's custom frameskip
In 1.3.0 and below, Terraria had two FrameSkip settings: On and Off.
Fixed Grasshopper Statue having no recipe.
Fixed the Guide's help tips not detecting the Demolitionist nor the Goblin Tinkerer properly.
Fixed particles not drawing in capture mode if background is disabled.
Fixed multiple issues with geyser placement.
Fixed many types of furniture breaking instantly when they're placed above platform stairs.
Fixed mouse clicks not getting detected until you click a keyboard button on game startup (hopefully).
Fixed training dummies potentially getting permanent invisible corruption.
Fixed incorrect text at the gamepad options ("Thumbstick Hotbar / "Thumbstick Cursor Snap" should've been "DPad Hotbar" & "DPad Cursor Snap").
Fixed slightly incorrect display for "player above" logic sensor (was 1 pixel too small in every direction).
Fixed cannons not shooting cannonballs when pulsed via non-player projectiles.
Fixed gamepad instructions getting frozen on virtual keyboard instructions.
Fixed liquids getting frozen in the air until a game restart (hopefully).